Proficiency (Ability) | Description | Proficiency Score | Insight/Intrigue (Wisdom) Slots: 2 | Some people have a talent for underhanded dealings. A character with the intrigue proficiency understands how such games are played. He notices when intrigue is afoot in his surroundings and can initiate his own schemes.An intrigue requires three t... |
16 |
Administration (Inteligence) Slots: 1 | A character skilled in administration understands the workings of the apparatus of government and the governmental heirarchy. Versed in the responsibilities of the various arms and offices of his land, the character knows which officials can get thi... |
15 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
17 |
Law (Inteligence) Slots: 1 | A firm grasp of a government's legal system and the criminal code can be very useful to a ruler. When a character with this proficiency rolls on Table 16 for event resolution for the Matter of Justice random event, he automatically increases his res... |
16 |
Deception (Charisma) Slots: 1 | Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situat... |
17 |
Sleight of Hand (Dexterity) Slots: 1 | Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check... |
17 |
Persuasion (Charisma) Slots: 1 | When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cord... |
18 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies