Proficiency (Ability) | Description | Proficiency Score | Strategy (Inteligence) Slots: 1 | A warrior with a gift for strategy understands how to most effectively use his armies to defeat his enemy. When a strategist leads a domain's war effort and is empowered to issue orders, he may gain a strategic advantage by succeeding a proficiency ... |
10 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
14 |
Acrobatics (Dexterity) Slots: 1 | Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a ... |
18 |
Intimidation (Charisma) Slots: 1 | When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs t... |
15 |
Investigation (Inteligence) Slots: 2 | When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determi... |
11 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies