Proficiency (Ability) | Description | Proficiency Score | Insight/Intrigue (Wisdom) Slots: 1 | Some people have a talent for underhanded dealings. A character with the intrigue proficiency understands how such games are played. He notices when intrigue is afoot in his surroundings and can initiate his own schemes.An intrigue requires three t... |
15 |
Strategy (Inteligence) Slots: 1 | A warrior with a gift for strategy understands how to most effectively use his armies to defeat his enemy. When a strategist leads a domain's war effort and is empowered to issue orders, he may gain a strategic advantage by succeeding a proficiency ... |
17 |
Administration (Inteligence) Slots: 1 | A character skilled in administration understands the workings of the apparatus of government and the governmental heirarchy. Versed in the responsibilities of the various arms and offices of his land, the character knows which officials can get thi... |
15 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
13 |
Diplomacy (Wisdom) Slots: 1 | Talented diplomats are vital to the success of any domain. A character skilled in diplomacy understands the protocol, subtleties, and conventions of diplomatic meetings and is good at getting what he wants while meeting a minimum of demands. With a... |
14 |
Acrobatics (Dexterity) Slots: 1 | Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a ... |
17 |
History (Charisma) Slots: 1 | Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.... |
14 |
Survival (Inteligence) Slots: 1 | The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.... |
17 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies