Proficiency (Ability) | Description | Proficiency Score | Administration (Inteligence) Slots: 1 | A character skilled in administration understands the workings of the apparatus of government and the governmental heirarchy. Versed in the responsibilities of the various arms and offices of his land, the character knows which officials can get thi... |
16 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
13 |
Law (Inteligence) Slots: 1 | A firm grasp of a government's legal system and the criminal code can be very useful to a ruler. When a character with this proficiency rolls on Table 16 for event resolution for the Matter of Justice random event, he automatically increases his res... |
17 |
Astrology (Inteligence) Slots: 1 | This proficiency gives the character some understanding of the supposed influences of the stars. Knowing the birth date and time of any person, the astrologer can study the stars and celestial events and then prepare a forecast of the future for that... |
18 |
Nature/Herbalism (Inteligence) Slots: 1 | Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.Herbalism is especially useful in the Downs, whee many medicinal plants fetch a good price.... |
18 |
Arcana (Inteligence) Slots: 1 | Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.... |
18 |
Languages: Rjuven (Rjurik) (Inteligence) Slots: 1 | ... |
18 |
Languages: Goblin (Inteligence) Slots: 1 | ... |
18 |
Languages: Orog (Inteligence) Slots: 1 | ... |
18 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies