Proficiency (Ability) | Description | Proficiency Score | Diplomacy (Wisdom) Slots: 1 | Talented diplomats are vital to the success of any domain. A character skilled in diplomacy understands the protocol, subtleties, and conventions of diplomatic meetings and is good at getting what he wants while meeting a minimum of demands. With a... |
11 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
16 |
Nature/Herbalism (Inteligence) Slots: 1 | Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.Herbalism is especially useful in the Downs, whee many medicinal plants fetch a good price.... |
14 |
Medicine (Wisdom) Slots: 1 | A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.... |
12 |
Etiquette (Charisma) Slots: 1 | You know the formal ways to address noblemen and commoners of various lands, table manners, dress, heraldry and fashion tastes as well as some basics does-and-don'ts with the likes of Siedhe and Dwarven delegations.... |
17 |
Religion (Wisdom) Slots: 1 | Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.... |
12 |
Languages: Low (modern) Brecht (Inteligence) Slots: 1 | ... |
14 |
Languages: Rjuven (Rjurik) (Inteligence) Slots: 1 | ... |
14 |
Languages: Orog (Inteligence) Slots: 1 | ... |
14 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies