Proficiency (Ability) | Description | Proficiency Score | Insight/Intrigue (Wisdom) Slots: 1 | Some people have a talent for underhanded dealings. A character with the intrigue proficiency understands how such games are played. He notices when intrigue is afoot in his surroundings and can initiate his own schemes.An intrigue requires three t... |
11 |
Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
14 |
Acrobatics (Dexterity) Slots: 1 | Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a ... |
16 |
History (Charisma) Slots: 1 | Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.... |
15 |
Persuasion (Charisma) Slots: 1 | When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cord... |
15 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies