Proficiency (Ability) | Description | Proficiency Score | Insight/Intrigue (Wisdom) Slots: 1 | Some people have a talent for underhanded dealings. A character with the intrigue proficiency understands how such games are played. He notices when intrigue is afoot in his surroundings and can initiate his own schemes.An intrigue requires three t... |
13 |
Administration (Inteligence) Slots: 1 | A character skilled in administration understands the workings of the apparatus of government and the governmental heirarchy. Versed in the responsibilities of the various arms and offices of his land, the character knows which officials can get thi... |
16 |
Law (Inteligence) Slots: 1 | A firm grasp of a government's legal system and the criminal code can be very useful to a ruler. When a character with this proficiency rolls on Table 16 for event resolution for the Matter of Justice random event, he automatically increases his res... |
17 |
Sleight of Hand (Dexterity) Slots: 1 | Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check... |
17 |
Acrobatics (Dexterity) Slots: 1 | Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a ... |
17 |
Persuasion (Charisma) Slots: 1 | When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cord... |
14 |
Stealth (Dexterity) Slots: 1 | Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.... |
17 |
Languages: Low (modern) Brecht (Inteligence) Slots: 1 | ... |
18 |
Languages: Karmahul (dwarvish) (Inteligence) Slots: 1 | ... |
18 |
Seamstress/Tailor (Dexterity) Slots: 1 | This skill comes in handy not only to fix a torn shirt sleeve, but to make dresses and costumes for balls or perhaps disguises for a stunt. ... |
16 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies