Proficiency (Ability) | Description | Proficiency Score | Leadership (Charisma) Slots: 1 | Some regents are born leaders who draw great devotion from their followers. A character with this proficiency adds one point to his Charisma for purposes of loyalty base and maximum number of henchmen allowed. (This doesn't affect the actual Charis... |
12 |
Insight/Intrigue (Wisdom) Slots: 1 | Some people have a talent for underhanded dealings. A character with the intrigue proficiency understands how such games are played. He notices when intrigue is afoot in his surroundings and can initiate his own schemes.An intrigue requires three t... |
11 |
Athletics (Strength) Slots: 1 | Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. ... |
15 |
History (Charisma) Slots: 1 | Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.... |
13 |
Persuasion (Charisma) Slots: 1 | When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cord... |
13 |
Contact the DM is you think something is missing from your Non-Weapon Proficiencies